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Similar to Groudon, their main roles are to counter Steel types mainly Melmetal and check Reshiram and Zekrom. All of them have good matchups against Ho-Oh as well.
Each is unique since they have different typings, stats and coverage moves. Garchomp is a monster. It has a crazy high max CP and amazing stats that rival a lot of legendaries and Mythicals such as the Giratinas and Melmetal, while also having a moveset that fits it perfectly.
Garchomp basically ties them in the one shield matchup. Sand Tomb is a solid option over Earthquake, as it gives Garchomp viability early game by allowing it to beat Dialga, Reshiram and Zekrom in the one shield scenario much easier.
It can even beat both Giratina forms with two shields if it baits shields successfully with Sand Tomb. It can beat Dialga, Reshiram and Zekrom even in the two shield scenario but it has to land the Earthquake on Dialga and Zekrom to win, which requires a lot of mind games or luck to pull off.
Landorus is the frailest of the three, but has the best coverage and resists Ground itself, which enables it to check Garchomp without Sand Tomb.
It beats Reshiram only using Rock Slide in the one shield and two shield matchups, but needs to land Earth Power to KO it when shields are down.
Even if it successfully baits twice, Landorus gets farmed down before it reaches the third Earth Power in the lead matchup against Dialga. The same thing happens if Zekrom only throws one charge move against Landorus, so never throw more than one charge move with Zekrom or Dialga against Landorus.
However, Landorus beats them convincingly in the one shield and no shield scenarios straight Earth Power. Swampert and Landorus lose to the Giratinas and Psystrike Mewtwo pretty convincingly.
Swampert loses very hard to Dragonite since it resists both of its moves, but forces at least one shield on Togekiss, Palkia and Kyogre most of the time.
Landorus loses hard to Kyogre, Swampert and Palkia since it is weak to Water, but has the best matchups against Togekiss, Lugia and Dragonite.
Their other matchups differ since their stats, movesets, sub-typings and the way they are used are different. Earthquake has fairly good neutral coverage in Master League and hits some important threats super effectively, such as Dialga, Melmetal, Reshiram and Zekrom.
Ho-Oh checks Melmetal and Dialga in lower shield scenarios with Earthquake. It is bulky enough to survive the 2nd Rock Slide from Melmetal in the 1 shield scenario and land the Earthquake to KO.
Unfortunately, this is where the good news ends for Ho-Oh. With its signature move Aeroblast, Lugia is stronger than ever.
It has a very high energy cost, but is so powerful that it flips the Giratina both forms and Dialga matchups if it lands.
Lugia loses hard to Melmetal and generally loses to Dialga and the Giratinas. Shadow Ball Mewtwo turns the tables against it. Zekrom beats it pretty easily in lower shield scenarios.
Ho-Oh loses to Melmetal with 2 shields. Dialga beats Ho-Oh in the 2 shield scenario head-to-head, but if Ho-Oh has even 1 Incinerate of an energy lead, it can usually make it to the 3rd Earthquake and KO.
Palkia and Kyogre are the strongest counters Ho-Oh, but again, Brave Bird does a ton of damage to them.
Dragonite and Palkia are the best Dragon Breath users besides Dialga. What makes them generally better than Zekrom and Reshiram is they beat Ground types instead of being weak to them.
Dragonite is actually the strongest Groudon and Swampert counter in the game, since it resists Ground, Water and Fire.
Although it may seem completely outclassed by Dialga at first, Dragonite has a few advantages over the Master League king. For starters, Dragonite wrecks Ground types and Ho-Oh and checks Fighting types rather than being weak to them.
It still usually beats the Giratinas like Dialga does and beats most other Dragon Breath users 1v1 since it has Dragon Claw.
Fun fact: while Mamoswine technically loses to Groudon in all even shields, you actually win if they only throw Fire Punch.
They have to Earthquake to KO! A large part of the Master League is dominated by Legendaries. Note that if you intend to power up a Dialga, make sure it meets the usable threshold: 15 Attack, 14 Defense, and 12 Stamina.
If not, you might catch yourself losing the mirror unnecessarily! And Best Buddy it, too! Melmetal is a strong answer to both Dialga and Togekiss, and can put up a good fight against pretty much everything else!
Kyogre can use Blizzard as a big hit against Dragon-types, or Thunder to help out the mirror. If the one you got isn't good, lucky trade until you get one that is!
While Giratina-Origin loses hard to Dialga and Snorlax, it can put up a great fight against pretty much everything else. Shadow Ball has fantastic neutral coverage.
You can follow that up with either Ominous Wind for more effective baiting, or Dragon Pulse to give you more play against Snorlax.
One of the best safe switches around, it can handle pretty much anything with a little bit of energy advantage. Togekiss is very strong as well, with a great matchup against all the Dragons in the format.
Now's the time for the teams to show their worth in the end of season championship. Registrations for the Challenger Cup pka the Wildcard are now open!!
The casting team haven't picked a match to cast yet. What is Oculus Venues? Many thanks to all teams participating this season and see you next season!
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